Employment in the arts is in crisis, there are calls to keep games out of the social media ban, the ATOM H1 takes a different apporach to content marking to Content Credentials.
Don't just read the introduction. Free members can read the entire weekly WTF now?! round-up. Sign up and keep reading.
Read
Here’s what I’ve been reading this week:
Online games should not be included in Australia’s social media ban – they are crucial for kids’ social lives
Depending how the Australian government defines social media for its under 16s ban it may unintentionally ban online video games for children and young people too.
As the debate on whether Australia should introduce a social media age limit – and indeed, whether such a ban would even work if imposed – continues, two Univeristy of Sydney academics have weighed in arguing that if such a ban is introduced, it should not include online video games, citing the value of social gaming to children’s social lives and learning, personal growth and identity development as a reason why. The authors are concerned that the introduction of a definition of social media in implementation legislation that takes in such games would cut children off from numerous beneficial outcomes they provide, including “rich spaces for play” that are “critical for children’s identity formation, social lives and imagination”. As the authors note, it is not like online video games don’t have concerning issues as well, but just banning them will not make children’s online lives better and there is always a risk bans are circumvented.

